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Monday, December 14, 2009

Everything I know about work life, I learned in Dungeons & Dragons

Interesting post about Dungeons & Dragon play and how it relates to work:
One spell, used well, can be more powerful than an entire book full of spells. I first met Ivan when he showed up for a game in Steve's standard D&D world. Ivan drew up a first-level wizard character who had almost no hit-points and only one wimpy spell: cast an illusion. Whereupon Ivan's character cast an illusion of a 5th-level illusionist... and proceeded to run that powerful "5th level illusionist" through the rest of the game. Years later, Ivan played in a play-by-mail dungeon (yes, children, we did those things before e-mail) in which the DM permitted custom spells. Ivan's "swap" spell seemed Mostly Harmless: Transpose a 1" cube of anything with another 1" cube of anything. Whereupon Ivan set up a magical FedEx business (for very short messages) and a sideline of an assassin-business (swap a square inch of heart muscle with anything else; who could tell that murder was done?). This taught me to get everything possible out of the tools at my disposal. It also taught me to expand my notion of "What do I have, and what can I do with it?"

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